Showing posts with label gurps. Show all posts
Showing posts with label gurps. Show all posts

Monday, February 9, 2015

Ex Astris, Scientia (Part 2)

Shore Leave

Captain's Log USS Suffolk, Stardate 57144.2
Location: Sector 2910, orbiting Risa
Captain Grant Wilson recording:

"We have arrived at Risa. I will be escorting Ambassador Kamen down to the surface shortly and have split the crew into two different shore leave parties. Each will have three days to enjoy what Risa has to offer. This is, by far, the luckiest Academy class that I've ever seen ...and I've seen quite a few."

Stardate 57144
Our soon-to-be heroes ride a shuttle down to Suraya Bay on Risa along with the Captain and an Andorian ambassador named Kamen. Midshipman William James generously pays for his friends Radar, Rick, and Tanev to stay in very nice accommodations. Of course, being young and on Risa for the first time, Bill, Rick, and Radar immediately purchase Horga'hns and set out to have a good time. Tanev, being Tanev follows and observes.

Rick decides he wants to go climbing and the rest of the group decides to give it a shot. Being untrained, Radar and Tanev immediately encounter difficulties. As the group continues to try to climb, two Human women flirt with Bill and Rick, then start climbing. Bill and Rick, being Bill and Rick, immediately ditch their companions and head up the rock wall after their quarry. Left behind, Tanev decides to explore a library to find information about Risan terraforming techniques and Radar decides to go find some fun on a catamaran tour.

Tanev goes off to the library. His research doesn't turn much up as the information around the terraforming of Risa seems sparse. While conducting the research, he meets an Andorian female named Vanar. She chats with Tanev for a bit, though Tanev is quite focused on his research.

Meanwhile, Waltera goes for a ride around some islands on a catamaran. During the tour, the catamaran is followed by pink dolphin-like creatures called Mer Daks. The catamaran turns out to be a sort of ferry to entice beach goers to a formal island party. Radar chooses to pay the entrance fee for the party, and promptly meets a beautiful Orion woman. Soon, the Orion and Waltera leave the party to the Orion's bungalow. Waltera is schooled in why the Orion women have their reputation, and the classes last all night.

Bill and Rick make it to the top of the climb, and discover a bar and the human women they followed up the cliff. They have a few drinks and some laughs and decide to return to the hotel via shuttle with the women.

Stardate 57145
Cadet Belk wakes to find himself in his underwear, tied to his friend, Bill. They both have quite a headache and it's obvious they've been had. Rick decides that no one should find out and they unsuccessfully try to sneak through the kitchen. The concierge informs them that they checked out of their rooms last night, with all of their belongings.

Tanev and Waltera meet Bill and Rick in the lobby. While they are discussing yesterday's events, a portly, flamboyantly dressed man is overheard arguing with the concierge. Rebuffed, he sees the group of friends and approaches them. He introduces himself as Captain Leo Walsh, a temporarily inconvenienced trader. He is short on funds and asks the crew for a loan to pay for the room, promising to pay it back once his cargo is sold. To sweeten the deal, he hints at another proposition that he will share at dinner that evening. Bill decides to play along, assuming his money will be lost, and pays for the room.

Before they leave, the female Andorian that Tanev had met at the library walks up to him and caresses his back. She is dressed in a Starfleet uniform with the rank of Lieutenant. Vanar tries to convince Tanev to come with her for more research, but Tanev refuses. Instead, he chooses to head to the Capital city to attempt to do more thorough research on Risan terraforming technology. Vanar departs, visibly disappointed Waltera is reunited with the Orion from the night before. They leave together, agreeing to meet the others later for Captain Walsh's proposal at dinner. At this point, Rick and Bill each purchase another Horga'hn and head for the beach, drinks in hand. Finally, two Risan women approach the men and finally they get lucky.

Tanev's research attempts at the capital prove fruitless. The terraforming process is a closely guarded secret. Empty handed, he returns to Suraya Bay in time for dinner with Captain Walsh. Walsh explains that his ship has been impounded because of some difference of opinion over the rightful owner of some of his cargo. He has heard, however, of a nearby abandoned ship. He asks the cadets to retrieve the ship for him so that he can continue, and in exchange he will pay them well. The cadets immediately decline.

Stardate 57146
After dinner, the cadets talk it over and decide to inform their Captain. They interrupt his shore leave. Captain Wilson decides to return to the ship to search for the vessel. The Captain then allows Bill to take command of the Suffolk to conduct the search for the vessel in the system. Bill performs well under the guidance of Captain Wilson and the vessel is discovered in an extremely tight orbit around the innermost planet. Since they are recovering the vessel with the support of a Federation Light Cruiser, they tractor the ship to a safe orbit.

Captain Wilson resumes command of the Suffolk and decides to put Cadet Belk in charge of the away team to search and recover the vessel. After they dock with the Free Trader, Belk, leading the other cadets and a group of four security personnel board it. They are soon ambushed by a herd of razorcats, but Star Fleet firepower puts an end to their hunger.

Captain's Log USS Suffolk, Stardate 57151.8
Location: Sector 2910, underway to Earth
Captain Grant Wilson recording:

"I have sent the recovered Free Trader 'Star of the Northern Sky' to the fleet repair yards at Mars as directed by Star Fleet Command. I have assigned Lieutenant Ramirez to act as Captain of the vessel and will be waiting for her when she gets there. In the meantime, I am returning to Earth with this cadet crew so they can graduate.

It seems that the vessel was being used to transport razorcats to one of the more exotic locations on Risa and suffered a complete power failure. They spent months trapped in orbit around that planet. I can only imagine what it must have been like being preyed by your own cargo upon in the darkness of a powerless ship. Best not to think about it.

While we were searching for the vessel, I allowed Midshipman James, under my supervision, to command the Suffolk and conduct the search for the vessel. He performed quite well and deserves a commendation. Additionally, I allowed Cadet Belk, the doctor-in-training, to lead the away team that secured the vessel from the roaming razorcats. He too preformed well under pressure and kept his wits about him. To be honest, he would probably be as good at taking lives as he would be at saving them. I'm sure he would make a fine addition to any Marine unit and also deserves recognition when we return."

End of recording.

Game & Progression Notes:
This game was postponed heavily because of the holidays. We picked up a new player, Dave, playing the role of Tanev, a Vulcan research scientist. I pretty much just made the character with Dave's input to save time and Dave approved the result. Since the character was already known to the other three due to the Academy back story, it was easy to insert Tanev into the campaign.

My family was not present for most of the session. We decided to have a potluck dinner. Heather arrived first, followed by J.B. and Dave, and then Marlin. Everyone showed up within the start window and we got started right away.

I had made some notes and had a general plan for the evening. I left the romantic encounters of the first half of the session unplanned. Going off the cuff for the character development stuff is really fun because it is definitely collaborative storytelling, though not as liberal as FATE. I think perhaps we should spend some time coming up with some rules for GURPS that will enable a more FATE-like game. Since the beginning was unplanned and the characters have too much money, I started charging for things. I will have to remember to keep that up because money is somewhat meaningless in Star Trek and I'd like to try to explore what money means in a society where replicators exist.

During this, I resorted to using a plot element from an episode of Star Trek: Enterprise, with some modification. I had just recently watched the episode "Two Days and Two Nights" and thought it would be fun to have Belk and James fall victim to a scam. Let's just hope I avoid the extremely predictable plots in the show in the future.

The dinner was great. We played and then my wife and children came home. I think that next time we play around my kids, we will start and end the game earlier because it got them crazy. We ended the game with a combat aboard a starship where the firepower of Star Trek weaponry became very clear. It reminded me of a GURPS Traveller game I ran in Austin where a player named Brian literally shot the plot device out of the sky during the exposition.

I left the players with a major decision to make which would have changed the course of the campaign. I was prepared for them to choose between recovering the ship for Captain Walsh, recovering the ship for themselves, reporting the ship to the Risan constabulary, or telling the Captain. I expected them to tell the Captain. Had they chosen to recover the ship for Captain Walsh, or take it for themselves, they would have had to deal with the razorcats themselves without much firepower. At that point, if they returned the ship to Captain Walsh, they would have ended up with an underworld contact on the down-low and a decent amount of money. Had they kept it for themselves, they would have a legal claim to the derelict spaceship but would have had to resign their commissions (if they wanted to become Free Traders themselves) and made an enemy of Captain Walsh. Had they informed the Risan constabulary of the situation, the Risans would take they ship for themselves and the characters would have received nothing at all. They chose to tell the captain, which resulted in the seniority points and professional reputation points being awarded, as well as the easy encounter.

All participating characters earned 2 character points, 2 professional reputation points, and 1 seniority point. Additionally, I granted William James 1 character point in Vacc Suit and 1 in Sex Appeal. Rick Belk received 1 in Acrobatics and 1 in Vacc Suit. Waltera O'Reilly received a point in Swimming and a point in Sex Appeal. Lastly, Tanev earned a point in Electronics Operation (Scientific) and another in Research.

Thursday, June 2, 2011

Terra

Terran Confederation
Sol Subsector Grid 1827

Star: Sol
Type: G2 V
Mass: 1.0 solar masses
Age: 4.7 billion years
Temperature: 5,800 kelvin
Luminosity: 1.0 solar lumens
Radius: 0.0046 AU

Mercury
Type: Tiny (Rock)
Orbital Radius: 0.39 AU
Diameter: 3,900 miles
Surface Gravity: 0.38 G
Earth-Relative Density: 0.98
Earth-Relative Mass: 0.055
Black-body Temp: 445 kelvin

Venus
Type: Standard (Greenhouse)
Orbital Radius: 0.72 AU
Surface Gravity: 0.91 G
Diameter: 7,500 miles
Earth-Relative Density: 0.95
Earth-Relative Mass: 0.82 earths
Black-body Temp: 328 kelvin

*Terra (Earth)
Type: Standard (Garden)
Hydration: 72%
Climate: Normal
Orbital Radius: 1.0 AU
Diameter: 7,930 miles
Surface Gravity: 1.0 G
Earth-Relative Density: 1.0
Earth-Relative Mass: 1.0
Black-body Temp: 278 kelvin
Moons:
Luna - Tiny (Rock)
Population Information
Population: 12 billion (Terran Human)
Government: Representative Democracy
Resource Value Modifier: +1
Affinity: 10
Starport: Class A, Naval Base
Control Rating: 6
Tech Level: 9
Trade: Balanced
World Trade Number: 6.0

Mars
Type: Small (Rock)
Orbital Radius: 1.5 AU
Diameter: 4,200 miles
Surface Gravity: 0.38 G
Earth-Relative Density: 0.71
Earth-Relative Mass: 0.11
Black-body Temp: 225 kelvin
Moons:
2 moonlets

Asteroid Belt
Type: Asteroid Belt
Orbital Radius: 2.7 AU

Jupiter
Type: Medium Gas Giant
Orbital Radius: 5.2 AU
Diameter: 89,000 miles
Surface Gravity: 2.36 G
Earth-Relative Density: 0.24
Earth-Relative Mass: 320
Black-body Temp: 122 kelvin
Moons:
Io - Tiny (Sulfur)
Europa - Tiny (Ice)
Ganymede - Tiny (Ice)
Callisto - Tiny (Ice)
Countless moonlets

Saturn
Type: Small Gas Giant
Orbital Radius: 9.5 AU
Diameter: 75,000 miles
Surface Gravity: 0.92 G
Earth-Relative Density: 0.13
Earth-Relative Mass: 95
Black-body Temp: 90 kelvin
Moons:
Titan - Small (Ice)
Several moonlets

Uranus
Type: Small Gas Giant
Orbital Radius: 19 AU
Diameter: 32,000 miles
Surface Gravity: 0.89 G
Earth-Relative Density: 0.24
Earth-Relative Mass: 14
Black-body Temp: 64 kelvins
Moons:
Several moonlets

Neptune
Type: Small Gas Giant
Orbital Radius: 30 AU
Diameter: 31,000 miles
Surface Gravity: 1.12 G
Earth-Relative Density: 0.32
Earth-Relative Mass: 17
Black-body Temp: 51 kelvin
Moons:
Triton - Tiny (Ice)
Moons:
Several moonlets

* denotes principal world in the system

Thursday, May 19, 2011

Locke, Livestock, and Barrels

Moments ago, or a lifetime, or both...

The pistol was made in Kentucky. It had been forged with steel which started off as iron mined in Australia. It's designer was a man from Tokushima Prefecture in Japan who lost his son in a skiing accident. The pistol was purchased in bulk by the Terran Confederation, but was lost from the records by an unfortunate clerical error. The pistol ended up, through a series of strange events, in Marlowe's hand.

This pistol's barrel, also by pure happenstance, was now aligned with Captain Memnon's forehead.

Tears streaming from his eyes, Marlowe stares coldly at the captain.

"How could you kill my son?"

--------------------
Earlier, aboard the Terran Trader Ascendant Star

After talking with the passenger's boy Tom, Geiri discovers that the person to whom they are to sell the livestock on Junction is named Chovak. This sends chills down his spine -- this could be the same Chovak whose son's death he had (perhaps accidentally, perhaps not) caused. He could be the same Chovak who is known in parts of the Imperium as Chovak Rend-Ship, a bold and unstable pirate.

The Star's computer announces that it is too near a gravity well, and drops out of jump space prematurely. The crew discovers a small black sphere outside which promptly declares "This pod is for Agent Locke." After some discussion, along with threats of destruction by the strange sphere, it suddenly announces "identity confirmed" and opens an iris door on the surface.

Blake volunteers to head over to the pod, followed minutes later by Geiri, who was too interested to let examination of this pod pass by. Once inside they discover a pair of cylinders mounted to the far end of the sphere.

"Agent Locke, you are instructed to take these containers to Dockmaster Logan at the Junction Spaceport. Upon safe delivery, you will be paid 150,000 Solars per container."

--------------------
Aboard the Imperium's Destroyer Katmodi

"Commander Horrugil, we are two hours from the drop point."

"Thank you, Lieutenant."

Horrugil peers out of the bridge at the ring of transverse color around the ship. "I really do not wish to tarry here. Please ensure that the Terran computer begins calculations as soon as we arrive."

--------------------
Aboard the Ascendant Star

Memnon, Jack, Landon, and Marlowe keep watch as Blake and Geiri attempt to maneuver the first cylinder towards the Star's airlock. Blake discovers he has been planet side too long, loses his orientation and ends up vomiting inside his vacc suit. Jack prevents Blake from becoming lost to space as he gently positions the Star to catch him. The pair bring the cylinder aboard, and return for the second.

After the Blake and Geiri return with the second cylinder, the strange black sphere speeds away. Calculations are nearing completion, and Jack returns to the flight deck to convince the ship to fall into jump space. The rest of the crew ask the passengers to return to their staterooms, and then put last mysterious cylinder on the deck.

"Jump calculations complete," announces the computer.

Moments later the same computer states, with a casual voice, "Ship ahoy."

In the flight deck, Jack sees an Imperium destroyer slip out of jump space at the same moment that he presses the jump switch.

Meanwhile, on the cargo deck, the crew discover that the cylinders are stasis pods containing an approximately forty year old female in one and a young boy in another. A debate rages as to what they will do with the pods. What if they are diseased? What if they are slaves? What if they are rich? What if we replace the occupants with some of the passengers? What??!?

Finally a plan is hatched, at the insistence of Captain Memnon, to have Blake and Marlowe open the woman's pod safely within the airlock.

A whiskey bottle slowly clatters across the cargo deck.

--------------------
Aboard the Katmodi

"If I did not just witness this, I would not believe it." states Horrugil flatly. "Where does it look like they are heading now, Lieutenant?"

"They appear to be proceeding towards Junction, sir."

"Fine then. Let us try to meet them there. Try to avoid any Terrans enroute."

--------------------
Aboard the Ascendant Star

As they discuss what to do with the cylinder in the airlock, Captain Memnon presses a few buttons on the other cylinder. Landon, Jack, and Geiri look on as the panel indicates the boy is being revived.

Suddenly, a security program is tripped and the display on the cylinder states "Security Alert: Terminating Subject." In a last ditch effort to stop the cylinder from completing its murderous program, Captain Memnon shuts off the cylinder's power and forces it open. A young black male tumbles out, gasping for air. Eyes wide he coughs and reaches with both arms towards the floodlights attached to the ceiling of the cargo deck.

Marlowe screams within the airlock. "No! No!"

The airlock door opens as Marlowe rushes to the scene. Landon brings Marlowe a crash kit as the "doctor" attempts to resuscitate the frightfully cold boy. After a four tense minutes, Marlowe begins sobbing.

He yells "Stay away from that other stasis pod!" while staring at the ground.

Somewhere, deep in his grief-wracked mind, he is dimly aware of his own hand reaching up behind his shirt...

A Shot in the Bar

The Captain and Geiri look over their ship as the hydrogen tanks fill with fuel. "I just know this is going to work," claims Captain Memnon. Aghast, the Geonee mechanic turns to the captain and says, "Are you mad, of course it's goin' ta work!"

Blake Weaver and the "doctor," Marlowe, talk with each other in the ship's meager galley as Marlowe examines the nasty wound in Blake's leg. They both skirt around their pasts and mainly focus on what lies ahead.

Landon tries his best to get Jack to open up in the flight deck. Meanwhile, Jack opens up a bottle of spirits which seems to have materialized behind an electrical panel.

"We have cows!" exclaims Geiri.

--------------------

Captain Memnon has agreed to take care of "Snake Eyes" (now the newly named "Ascendant Star"), as a favor to his old friend Nikolai Barros, who owns the "FBO" (Starship Service Station) at Lakefront Starport. Using a hefty bribe, and with the help of new friend Landon Slate (an airport administrator), he has been named the legal owner of the 100 dTon, barely functional scout. The scout's former owner, Raven Moteske, has not been heard from in over three years and is assumed to be deceased. A few days pass as the crew prepares the ship and tries to work out how to make money with it.

Not willing to let his fixer upper go, and sensing an opportunity for more fun, Geiri Narsain has decided to join Memnon on his journey, signing on as the ship's engineer. He has also hit it off well with Jack Smith, whom they discovered sleeping off a hangover when they first opened the Ascendant Star.

On their last night in New Orleans, the crew decide to go out on the town for drinks. Upon arrival in the bar, they notice an older black man and a young white man fighting. The younger man is clearly winning the fight, and both are very intoxicated. Landon succeeds in diffusing the situation. After chatting with the odd couple, the crew agree to hire on the enigmatic Marlowe and Blake Weaver as the ship's ad-hoc "doctor" and security specialist, respectively.

Geiri and Jack quickly separate themselves from the group with some female companionship. Geiri unwittingly finds and loses true love with Raven (no relation). Jack finds that he loses all of his money when his pair of lady companions liberate his wallet during the night. He considers it money well spent, as memories of that night with Angela and Rebecca will keep him warm in the coldness of space for years to come.

Memnon and Landon decide to retire back to the ship. As Marlowe leaves Blake at the bar, a tall man brushes by him. The man mumbles something to Blake and shoots him in the leg! In the chaos, Marlowe loses track of him in the Bourbon Street crowds and returns to his friend in order to mend his wounds.

The next day, the crew loads their rapidly found fares, a family heading for Junction - along with about fifteen cows, for the sum of 50,000 Solars. As they load the ship to leave, they notice the stares and laughter coming from the crew of the Lady Dragon, which has parked next to them on the tarmac. It turns out that the vessel is owned by Steve Jordan, pitcher for the Boston Red Sox and a New Orleans native. Why they fly cargo occasionally is anyone's guess.

After they load up, Jack barely manages to keep the Ascendant Star in the air as the rickety old ship escapes into the vacuum of space. With one last computation after a few hours burn away from Earth, the Ascendant Star slips into jump space, carrying dreams of a bright future for some and a quick escape for others.

Tuesday, May 10, 2011

The No-Show

It is night time in the French Quarter, near the corner of Dauphine and Toulouse Streets. Branson looks through the rain-streaked windshield towards the Hotel St. Louis. Tourists scuttle about trying to get out of the rain. A few revelers are wandering off of Bourbon, too inebriated to notice that these streets still have traffic in them. He speaks into a concealed headset.

"No, I've not seen him yet. I think he's a no-show."

A tinny, female voice responds:

"I was assured that he would be there by now. I'm sorry."

"Maybe he decided to get drunk. It is New Orleans after all. I'll keep waiting as long as you keep paying me."

A barely audible click signals the end of Branson's conversation. A drunk woman with stringy, wet, red hair takes an interest in Branson's car. She sits on the hood as another woman fishes out a camera. Branson takes his pistol and taps on the windshield with the barrel. Suddenly sober, the ginger jumps off the hood and hustles out of view.

"He's not going to be here," Branson mutters.

Snake Eyes

Tijuana-Class 100-dton Cutter

The Tijuana-class cutter was designed for long, slow interstellar trips, ferrying fuel and supplies to remote outposts. Its extra fuel capacity was intended to be used to refuel remote outposts, but in the end just ended up giving longer legs to a ship that lacked both cargo space and berthing space. Still, the Tijuana-class can be useful, especially if the stock jump drive is replaced with a much more efficient model. The Tijuana-class has an early jump drive, which are notorious for consuming vast quantities of fuel. The few Tijuana-class vessels still in the service of the Terran Confederation Navy retain their original gun turret, but most of these have long since been removed. With the influx of more Imperial ships and money to chase them, the Tijuana-class cutter is rapidly becoming a museum piece – and a bargain basement deal for many a budding free trader (if they can afford the upkeep).

Tech Level: 9

Hull: 100-dton Streamlined Close Structure hull, dDR 10 armor.

Systems: 2 Maneuver Drive, 2 Jump Drive, 50 Fuel Tanks, Standard Bridge, Model-0 Sensors (Scan 12), 1 Hardpoint, 5.5 Fusion Power, 2 Staterooms, 4 Double Staterooms, 17.5 Cargo

Statistics: EMass 146.41 tons, LMass 284.91 tons, Cost (New) $87,131,600, Value ~$6,500,000, SM +8, ASig +8, HT 8, Hull dHP 25, Life Support 12, sAccel 1.4G (2.73G Empty), Jump-1 (5-parsec range), Top Air Speed 740 mph.

Crew: 5 Pilot/Navigator, Sensor/Communications, Drive/Power Engineer, Commander, Loadmaster/Steward. Also an empty Gunner station.

Passengers: 5 (in Double Staterooms)

Monday, May 9, 2011

A Hot Day

The sky is dim with early morning light and the air is soupy with the late July heat. The gentle tattoo of the lake's waves beat rhythmically on the concrete barrier as a pair of pelicans stand watch over the water. Overhead, low puffs of scud clouds race across the sky, chasing a wind aloft that never quite seems to make it to the ground.

Just up the shore, the New Orleans Lakefront Starport is waking up to what promises to be an insanely hot day. Gleaming shuttles are being prepared for the day's activities. A beautifully curved, white, two hundred ton interstellar corvette is being carefully escorted out of a hangar. Her lines are clean; she was clearly built for fast atmospheric flight. On the side of the ship, clearly written in bold red, are the words "Lady Dragon." Behind the ship, it's clear that this ship was built with acceleration in mind, as the engines look large enough to adequately push a ship twice her size. Low, thick wings and cover panels also show that at some point she may have served with the Confed Navy. The thick wings hide an inner strength ready to endure anything her pilots can throw at her. The panels clearly cover mounting hard points for turrets. Evidently, this Lady Dragon once hurled fire.

The ship comes to a rest. A few people walk out of the maintenance building and open the hatches. As a crew person disconnects the tow bar, the aft ramp comes down. Forklifts begin bringing pallets of cargo to her as other crew persons begin to fuel her up with hydrogen. After about half an hour, the trail of cargo has ended and the fuel lines are secured. The Lady Dragon's engines begin to purr. The ramp closes, and she lifts off of the ground. Her great maneuver drives light up and with a load roar the Dragon hurtles into the sky, momentarily distracting the pelicans from their sentry duty.

The crew person lights a cigarette as he watches the white corvette streak out of the atmosphere. He looks over near the fence line and sighs. Now that the Lady Dragon has been launched, he has been asked to move the derelict hundred-ton Snake Eyes to a different spot at the other end of the tarmac. The ground man guesses that this tub has been sitting in the same spot for at least five years. The grey paint has begun to peel at the edges of panels. Legend has it that its owner bought it to tinker with, but he has since died, leaving the identity of the current owner as some sort of mystery. The ground man hooks up the tow bar to the front gear and begins to haul the pile of junk to a new nest. As he begins to move the vessel, one of the front tires disintegrates with a loud bang. The ground man sighs again. It's going to be a long, hot day.