Thursday, April 26, 2012

Grimtooth

Grimtooth, Novice Goblin Warlock

Grimtooth is a normal-sized but thin, snarky goblin with a knack for interjecting inappropriate comments at inappropriate times. He's also obsessed with cheese and collecting bones. He works with his apprentice Brilga tirelessly in an effort to perfect a Zombie spell, frequently oblivious to her advances towards him. Strangely, he was born a gakhpaw (4 fingers) on his right hand and futhpaw (3 fingers) on his left.


History of Grimtooth
Session 1: Grimtooth escaped from a slave ship with a purple sail. The dogged pursuit by the humans of the port, and further adventures in the forests north of the port town cause Grimtooth to become more healthy and hardy (Vigor raised to d6). The escaped slaves are integrated into the local goblin tribes and two years pass.
Session 2: Grimtooth and his minions, er allies emerge victorious in a battle with 11 or 16 humans (Goblins have a rough time with math). Grimtooth personally kills two of them through a clever use of Death's Scythe. Because of this, he learns how to focus this energy and Krazghul grants him "Death's Finger" (Necromantic Bolt) Fear Krazghul! Brilga approaches him to breed, but he kind of doesn't get it.
Session 3: The session begins with a mass battle as the Humans from the town of Pit attempt to crush the Goblin village. As the women and children escape, Grimtooth bravely facilitates the slaughter of the human forces, routing them. So powerfully brave, Grimtooth discovers that the fear of Krazghul can be tuned through him, and he remembers (Intimidation raised to d4). The clan sends Grimtooth and some lesser goblins to join the clan's leader on a voyage to Winter Court. While guests of the Grehai clan, they are poisoned and attacked. Grimtooth kills two of the attackers and then singlehandedly saves nearly everyone in the delegation by clever use of Death's Cloak to walk underwater to safety.


Traits
Agility d6
Smarts d12
Spirit d6
Strength d4
Vigor d6
Moghai (2 points)


Bennies: 4 (+1 Luck)
Pace: 6
Charisma: 0*
Parry: 5
Toughness: 4
Armored: 4
Com. Knowledge Modifier: 0
* -2 when encountering non-Goblins


Hindrances & Edges
All Thumbs (Minor) p, 28
Arrogant (Major) p.28
Arcane Background (Warlock) p.32
Cautious (Minor) p.24
Charisma -2 (Other Races, Racial)
Dark Vision (Racial) - No penalties except in complete darkness.
Death's Cloak (a.k.a. Environmental Protection) p.111
Death's Finger (a.k.a. Bolt) p.110
Death's Scythe (a.k.a. Burst) p.110
Death's Ward (a.k.a. Deflection) p.111
Luck p.33
Toughness -1 (Racial)


Skills
Fighting: d6
Intimidation: d4
Knowledge: Arcana: d8
Notice: d8
Repair: d4-4*
Spellcasting: d12
Stealth: d6
Survival: d6
* -2 unskilled, -2 all thumbs. You really don't want Grimtooth trying to fix anything.


Items
Shinies: 420
Tattered Rags
Staff
Bronze Dagger
Cheese (2 lbs.)
Human Skull
Neek's Face



Wednesday, February 8, 2012

Character: Logan Wheeler

Logan Wheeler
Campaign: Bruce's Savage World's One-Shot
Home World: Caducus
Occupation: First Officer

Rank: Seasoned (20xp)

Description
6' 0" 190 lbs. Human Male. Blue eyes. Bald w/salt & pepper goatee. Has a "country" accent. Several tattoos, notably a large Cambarid (a.k.a. "Caducan Crawdad") wearing a top hat on his right shoulder blade.

Stats
Agility: d8
Smarts: d8
Spirit: d6
Strength: d6
Vigor: d6

Secondary Stats
Parry: 5
Toughness: 5
Charisma: 0
Pace: 6
Load Limit: 30 lbs.

Skills
Boating (Ag): d4 (+2 Ace)
Driving (Ag): d4 (+2 Ace)
Fighting (Ag): d6
Notice (Sm): d6 (+2 Alertness)
Persuasion (Sp): d4
Piloting (Ag): d8 (+2 Ace)
Repair (Sm): d4
Shooting (Ag): d6
Stealth (Ag): d4
Streetwise (Sm): d6
Survival (Sm): d4-2 (+1 from Survival Knife)
Throwing (Ag): d4

Hindrances
Overconfident (Major): Believes he can do anything. He never retreats from a challenge, even when it requires ignoring common sense.
Stubborn (Minor): Always wants his way. Never admits he is wrong. Tries to cover up mistakes.
Loyal (Minor): Strives to never betray or disappoint his friends. Can't leave friends behind if there is any chance of helping.

Edges
Ace: (N, Ag d8) +2 to Boating, Driving, and Piloting. Make Soak rolls for vehicle at -2.
Alertness: (N) +2 to Notice
Command: (N, Sm d6) +1 to troops to recover from being Shaken.
Hold the Line!: (S, Sm d8, Command) Troops have +1 Toughness.

Gear
$70
Sanitized Military Flightsuit ($40, 0 lbs.)
Heavy Boots ($100, 0 lbs.)
Flashlight ($20, 3 lbs.)
Multi-tool ($20, 1 lb.)
Survival Knife ($50, 3 lbs.) +1 to Survival
Laser Pistol ($200, 4 lbs.)

Weapons
Survival Knife: Str(d6)+d4
Laser Pistol: (1-3)d6, RoF 1, Rng: 15/30/60, 24 Shots
Increasing damage per attack uses equivalent number of shots.
Semi-Auto: Can "Double-Tap", a single Shooting roll that gives +1 to hit and damage, but uses two rounds of ammunition.

Background
Logan grew up in a large city on the coast, with a large spaceport. Son of a fisherman, the sea was in his blood. In his youth he befriended Veigur An, a star-child - someone born and raised in space - who frequently came with his parents to the docks to obtain the freshest seafood. In his 12th year, he was permitted to spend the summer on Veigur's family freighter as it made trade runs. This happened again in his 14th year. This coming of age story is too long to explain here, but it resulted in a comical tattoo on his back.
After leaving home at 16, Logan got himself a job through a friend on the Caducan fishing vessel Good Intentions. The Good Intentions was a Cambarid Catcher, hunting the elusive delicacy living underneath Caducus's enourmous ice flows. He was an able seaman, but fortune was not smiling upon the ship's owner, and the ship lost it's license to hunt. After making and losing vast quantities of money, Logan found himself penniless and hungry at the age of 26.
Figuring the spacing life wasn't much different than a submersible Catcher, he hung about landside watering holes until he convinced Bran Balm to hire him onto the Salvage Star as a hand. The salvaging life proved to be quite similar in many respects to Catching. Captain Balm showed him the basics of ship handling, a skill Logan discovered himself to be a natural at. This was nothing new to Logan, who knew he could do anything he set his mind to. They plied the space lanes, looking for the good stuff, tossing out the junk, wooing the ladies, and getting in a shooting match or three.
Logan found himself becoming more of the go-to person than the Captain for solving small problems. They soon started coming to him for advice on personal problems, as he had a knack for making people feel as confident as he feels about himself.

Advancement Summary
(5) Piloting d8, Shooting d6
(10) Command
(15) Smarts d8
(20) Seasoned - Hold the Line!

Tuesday, February 7, 2012

Campaign Idea: The Band

Hello all! I'm taking a bit of a hiatus from running a game as I spend time making games. Anyway, the Traveller campaign probably isn't going to be happening anymore. I tried to Savage Worlds it and it just came out weak for some reason. I think GURPS is better for helping to really nail down your characters, while Savage Worlds is strong for over-the-top kinds of games.

Speaking of over the top, I had an idea for a campaign that I thought might be worth sharing.

The Band

The year is 1986. Fresh off of recording their latest smash hit album "This Will Destroy You", the most awesomely epic hair metal band "Stonehard" leaves on a whirlwind globetrotting tour. Accompanied by their dog "Roadie", Stonehard discovers that their East German nemesis band Rockhard has also departed on their world tour, attempting to spread Communism through their trademark "Red Rock" sound. They uncover nefarious plots as they travel the world, melting faces with power chords by night, and solving mysteries by day.