Thursday, April 26, 2012

Grimtooth

Grimtooth, Novice Goblin Warlock

Grimtooth is a normal-sized but thin, snarky goblin with a knack for interjecting inappropriate comments at inappropriate times. He's also obsessed with cheese and collecting bones. He works with his apprentice Brilga tirelessly in an effort to perfect a Zombie spell, frequently oblivious to her advances towards him. Strangely, he was born a gakhpaw (4 fingers) on his right hand and futhpaw (3 fingers) on his left.


History of Grimtooth
Session 1: Grimtooth escaped from a slave ship with a purple sail. The dogged pursuit by the humans of the port, and further adventures in the forests north of the port town cause Grimtooth to become more healthy and hardy (Vigor raised to d6). The escaped slaves are integrated into the local goblin tribes and two years pass.
Session 2: Grimtooth and his minions, er allies emerge victorious in a battle with 11 or 16 humans (Goblins have a rough time with math). Grimtooth personally kills two of them through a clever use of Death's Scythe. Because of this, he learns how to focus this energy and Krazghul grants him "Death's Finger" (Necromantic Bolt) Fear Krazghul! Brilga approaches him to breed, but he kind of doesn't get it.
Session 3: The session begins with a mass battle as the Humans from the town of Pit attempt to crush the Goblin village. As the women and children escape, Grimtooth bravely facilitates the slaughter of the human forces, routing them. So powerfully brave, Grimtooth discovers that the fear of Krazghul can be tuned through him, and he remembers (Intimidation raised to d4). The clan sends Grimtooth and some lesser goblins to join the clan's leader on a voyage to Winter Court. While guests of the Grehai clan, they are poisoned and attacked. Grimtooth kills two of the attackers and then singlehandedly saves nearly everyone in the delegation by clever use of Death's Cloak to walk underwater to safety.


Traits
Agility d6
Smarts d12
Spirit d6
Strength d4
Vigor d6
Moghai (2 points)


Bennies: 4 (+1 Luck)
Pace: 6
Charisma: 0*
Parry: 5
Toughness: 4
Armored: 4
Com. Knowledge Modifier: 0
* -2 when encountering non-Goblins


Hindrances & Edges
All Thumbs (Minor) p, 28
Arrogant (Major) p.28
Arcane Background (Warlock) p.32
Cautious (Minor) p.24
Charisma -2 (Other Races, Racial)
Dark Vision (Racial) - No penalties except in complete darkness.
Death's Cloak (a.k.a. Environmental Protection) p.111
Death's Finger (a.k.a. Bolt) p.110
Death's Scythe (a.k.a. Burst) p.110
Death's Ward (a.k.a. Deflection) p.111
Luck p.33
Toughness -1 (Racial)


Skills
Fighting: d6
Intimidation: d4
Knowledge: Arcana: d8
Notice: d8
Repair: d4-4*
Spellcasting: d12
Stealth: d6
Survival: d6
* -2 unskilled, -2 all thumbs. You really don't want Grimtooth trying to fix anything.


Items
Shinies: 420
Tattered Rags
Staff
Bronze Dagger
Cheese (2 lbs.)
Human Skull
Neek's Face